Monthly Archives: June 2010

Friday Cinema

It’s time to get your Indie on with Mega64! Share on Facebook

Posted in Friday cinema

Gearing up for our Alpha Release

In preparation for our upcoming Alpha Release, we thought it would be a good idea to get our “top artists” on a movie-style poster.  This was the result. Are you excited yet? Share on Facebook

Posted in News, Tainted Sword

Friday Cinema

I toootally remembered to do this on Thursday. I stopped myself because it wasn’t Friday yet, and look where that got us. Doncha hate when that happens? Share on Facebook

Posted in Friday cinema

Ooooh, shiny!

BEHOLD! The first screenshot of our game that we’re not too embarrassed to show you: For the record, here’s the first screenshot of our game that we WERE too embarrassed to show you: Yes, that is a wolf.  I’m pretty

Posted in News, Tainted Sword

The Impact of Art

The trouble with coding your own game engine is that the best features are often the ones that the outside viewer can’t appreciate.  You can be working on a game engine for weeks or months, possibly years,  but the vast

Posted in Development, News, Tainted Sword

Friday Cinema

That used to be me! Share on Facebook

Posted in Friday cinema

But moooooom, we’re in a meeting!

We had a demonstration with the good people at PlasticSCM regarding their source code control tool.  For those of you who are in the know, PlasticSCM is positioned competitively in the corporate Software Configuration Management (SCM) market alongside such distinguished

Posted in Development, Tool Reviews