Monthly Archives: February 2010

The XNA 3.1 architecture for games: Part 1

I wanted to make a post about design documents for XNA games, but I realized it wouldn’t be very helpful without a little background knowledge on how the XNA framework is designed.  I’ll get that out of the way, and

Posted in Development, XNA

A Proper Development Environment

So you’re gonna make a game.  Whether you’re going it on your own or you have some buddies to help you out, here’s what you’re going to need to pick: A technology platform A configuration management tool Tools for communication

Posted in Development