Blog Archives

Walkthroughs for making games in XNA.

And a balmy blue evenin’ t’ yeh all!

So here begins another week of development on Tainted Sword.  The CheckWars project is on hold for a few weeks, so Lewis and I are coding like madmen trying to get our combat prototype off the ground.  It looks fantastic

Posted in News, Tainted Sword, XNA

The XNA 3.1 architecture for games: Part 1

I wanted to make a post about design documents for XNA games, but I realized it wouldn’t be very helpful without a little background knowledge on how the XNA framework is designed.  I’ll get that out of the way, and

Posted in Development, XNA