Blog Archives

Comments and rants about the theory and struggles involved with all aspects of game design.

R.I.P. Warhammer Online

This post will take a different subject from previous entries, in that I will spend it talking about someone else’s game instead of our own. As of Wednesday last week, Warhammer Online is no more.  I was one of the first

Posted in Game Design, Personal, Rants

Game Design in the Field

When our noble and distinguished contemporaries talk about what it takes to be a great designer in the video game industry, I feel that one point is consistently missed: games are everywhere, and in the majority of cases, they don’t

Posted in Game Design, Rants, Tainted Sword

The Beauty of Placeholder Art

I’ve discovered something rather profound – I’m not an artist… in a purely visual sense.  Specifically, I can’t sketch to save my life.  Fortunately, I’m not the Art Director on “Tainted Sword” (we still need artists by the way, contact

Posted in Development, Game Design, Tainted Sword

Mr. Ravensbrook, I presume?

Well it seems like a good time to take stock of my activities relating to “Tainted Sword” and what’s on my plate for the next week or so. First off: Communication has been made with a special selection of our

Posted in Game Design, News, Story, Tainted Sword

Game Design = Head + Brick Wall

One of the interesting things about game development is looking at the various examples one uses for inspiration.  As a gamer, you experience all types of different games and you quickly get a sense of what works and what doesn’t,

Posted in Game Design, Tainted Sword