Blog Archives

Anecdotes about the wild wild world of indie game development.

Remember Remember the End of November

For me, when it comes to blogging, a promise given is more often than not a promise… forgotten. Not this time. Today you get to see the After that goes with the Before from four weeks ago! Hrmm. Well, it’s

Posted in Development, Month in Review, Tainted Sword

Ahh, the new year…

Time for new year’s resolutions.  Go big or go home. 2012 was a year marked with personal and professional achievement, paid for with stagnation in Tainted Sword.  I hereby declare 2013 a year of developing habits to support those achievements.

Posted in Development, News, Tainted Sword

State of the Engine Address II

It’s been a bit more than a month since the last one of these.  Here’s how things are shaping up! 1) How’s it lookin’ (build 0.7.155 & 0.8.165) In build 0.7.155, we added (and animated) interactive objects to our engine. 

Posted in Development, News, Tainted Sword

State of the Engine Address

Hrmm… It’s been a while since the last time I gave you guys an update on the coding side of things.  Lets see if we can’t turn this into a monthly thing.  Ladies and germs, I present to you… THE

Posted in Development, News, Tainted Sword

Increasing Our Momentum – BHAGs

Making significant progress on a large project can be difficult, especially without regular pay. Fortunately there are numerous ways to overcome this challenge, some of which will be discussed in future posts. But let’s talk about one key method now

Posted in Development, News, Tainted Sword

Busy… tiles… Jamaica… diarrhea…

Well ladies and gents, it’s been a busy week so far – and it’s not even Friday yet.  Sadly I can’t claim that my busy life this week was only due to Tainted Sword development.  Rather it was focused on

Posted in Development, News, Tainted Sword

Cubicle festering. Avoid it… Using Scrum!

Alright, it’s time to finish off the series (same disclaimer applies).  We’ve been talking a lot about Scrum lately, and with the help of Clinton Keith’s Agile Game Development with Scrum, we’ve finally settled on a system that we all

Posted in Development, Rants, Tainted Sword, Tool Reviews

The Story: Another lesson in agile game development

This post is really just Scrum to the Max! part II.  Same disclaimer applies.  Also, expect a few more of these kinds of posts while we’re feeling out this whole game-development-scrum thing. Okay, we’ve spent a lot of time talking

Posted in Development, Rants, Tainted Sword, Tool Reviews

Scrum to the Max!

A disclaimer: this post is exclusively about game development processes, and assumes a bit of prior knowledge.  If you don’t know or care about those, you’re probably better off watching wii accidents on YouTube. We’ve mentioned in previous posts that

Posted in Development, Rants, Tainted Sword, Tool Reviews

The Microsoft Poop-Midas

Do you know someone who couldn’t surf responsibly if their life depended on it?  Someone who thinks music lyrics websites legitimately offer free ringtone downloads just because they say so?  Someone whose Windows partition has an average life expectancy numbered

Posted in Development, News, Tainted Sword