But moooooom, we’re in a meeting!

We had a demonstration with the good people at PlasticSCM regarding their source code control tool.  For those of you who are in the know, PlasticSCM is positioned competitively in the corporate Software Configuration Management (SCM) market alongside such distinguished tools as Perforce.  They showed us a lot of nifty features that seemed to borrow ideas from Git (which is a very good thing!) while hopefully avoiding the things that make Perforce so difficult to work with.  If you or anyone you know is in the market for a corporate SCM solution, do yourselves a favour and give PlasticSCM a shout.

We were working at the café when we received a phone call about this meeting.  We retired to Lewis’ parents’ house so we could have the meeting in peace, but we lived in fear of Lewis’ mom interrupting the meeting by accident.  Can you imagine being on the other end of a conference call and hearing, “But moooooom, we’re in a meeting!”

I don’t think our friends at PlasticSCM knew quite what they were getting into when they scheduled the demonstration with us.  On the plus side, it felt good to be treated like a legitimate business despite having no facilities, budget, or staff.

Now, they do have a bulk licensing option for small studios like ourselves, giving unlimited installs for the price of the licenses for however many computers the studio currently has.  This lets them cut a deal for the little guys while giving a studio like us room for future growth.  But even with two coders on our project, we only have one computer that we do any development on (the other one is at Lewis’ former place of residence outside of the city), so a bulk license for us is kind of moot.   It probably is a helluva deal, but for the price of that license we could buy another workstation or hire a cheap, highschool-educated contractor for the summer.

Thanks for the demonstration, guys!  Maybe you’ll be hearing from us when we get a second computer.

Posted in Development, Tool Reviews
4 comments on “But moooooom, we’re in a meeting!
  1. Andrew says:

    Umm… So what exactly does it do that free solutions don’t? If its anything like perforce, its not worth your money.

  2. Kevin says:

    From what I could see, it has a lot more features than Git or SVN (including a really nice GUI, some project management features, integration with bug trackers, integration with Visual Studio… I could go on), and you also get guaranteed support.

    I wouldn’t go so far as to say that Perforce isn’t worth the money. I’m sure there are great reasons why companies like EA use Perforce instead of Git. But we’ve got a long way to go before we get to that point. That’s why we’re emphasizing that PlasticSCM is a corporate SCM solution, which is a category of SCM that’s pretty far out of our league.

  3. Andrew says:

    Having used perforce at “one of those big companies”, I can hostly say it doesn’t live up to the hype. Its critical flaw is that it is slow, but moreover the features simply aren’t that impressive. much like SVN, i found myself fighting with it more than having it work for me.

    Lets just say that distributed source control like git is relatively new, and big companies have been invested in centralized source control for many years, so change won’t happen over night.

    I can understand how a nice gui, native bug tracking integration, and visual studio features could be nice. But honestly, with the quality of tools like git, I don’t see how an investment in commercial packages would be beneficial to any startup company strapped for cash. (but then, i didn’t attend the demo).

  4. Kevin says:

    Yep, you said it. I’m not a fan of buying tools with more features than I need, so a corporate solution is even less appealing to me right now. I can’t say that we’ll never need a solution like PlasticSCM, but we let them know that we’re perfectly fine right now with what we have.

    The real reason PlasticSCM is talking to us is because they had a draw for a free iPhone at GDC, and Lewis and I put our business cards into the draw like six times each. Alas, we still didn’t win anything.

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