Scheduling an Indie Project

If you’ve ever tried to start a company, you know that one of the hardest aspects is finding time to work on it. As Lewis mentioned in a previous post, most people are too busy trying to feed and shelter themselves to do anything as crazy as start their own company. Luckily, Lewis and I are unemployed bums who can afford to live for a little while without any income. We’re also young, headstrong, and foolish(ly optimistic).

Lewis and I are in the ideal position to start a company. We can devote regular office hours to the development of our game, and we don’t have three or more managers breathing over our shoulders preventing us from doing any actual work. That said, there are plenty of opportunities for two guys in their early 20’s to lose focus. We’ve come up with a few ground rules to help us out:

  • We split our work into small, timeboxed iterations.  Our process is similar to the one espoused by eXtreme Programming.
  • At the beginning of each iteration, we choose how much work we think we can accomplish by the next milestone.
  • We assume that we will meet and work every weekday, minus exceptional circumstance.
  • Coffee dates with girls are sacred. Social engagements with dudes are totally up for being cut, though.

There you have it!  A few simple rules to help keep your development project on track.  Not everyone can handle the intense pressures of starting a company, but what Lewis and I lack in funding we make up for with guts.

*grunt,  grunt,  etc.*

Posted in Rants, Tainted Sword, Tool Reviews
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  1. […] I’m sure there’s a simple solution in here, somewhere.  I need to set some time apart for “professional development”, and in my case, that means a legitimate excuse to play games again.  Bioshock, Assassin’s Creed, Mass Effect 2, Dragon Age, even Baldur’s Gate… they’re all beckoning to me.  The only question is where that time is going to come from.  After all, coffee dates are still sacred. […]

  2. […] mentioned in previous posts that we were using something akin to eXtreme Programming (XP).  This is still true, but […]

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