The Beauty of Placeholder Art

I’ve discovered something rather profound – I’m not an artist… in a purely visual sense.  Specifically, I can’t sketch to save my life.  Fortunately, I’m not the Art Director on “Tainted Sword” (we still need artists by the way, contact us if interested!)

This discovery came when attempting to provide placeholder art for our combat engine prototype.  I was able to come up with something and Kevin and I were able to implement it, but the end result either looks hideously bad or hysterically funny – depending on your point of view.  But that’s the beauty of placeholder art – it doesn’t have to look good, it just has to work.

As a result, our combat engine prototype actually does feature the party characters and a variety of enemies.  It is nearly completed as well, and then we’ll be able to showcase it to you (complete with my artwork) in all its glory.  This will accomplish three goals: it will give you the concept of exactly how battles will play out in the game; it will allow me the opportunity to launch into hands-on design testing with an active prototype; and it will demonstrate our desperate need for artists.

That’s what I call efficiency!

Posted in Development, Game Design, Tainted Sword

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