|Tainted Sword:||Potential artist?|
Oh boy, aren’t you guys lucky: I could jabber on about the past couple of action-packed months, but I’ve decided that discretion is the better part of valour in this particular instance. Needless to say, Grace and I kicked off the marriage season with style, and there was much rejoicing before and afterwards.
At a series of bachelor parties, I was introduced to a series of inventive card games (including Citadels and Bang! from the list on the right). These will require some more detailed analysis in the future.
On the Tainted Sword side of things, I’m re-focusing my efforts on whittling away at the remaining user stories for the engine. Our code now has everything we need to construct the skeleton of the game, it’s just knitting everything together and prettying it up. The Pareto Principle might suggest that the last 20% of the game features will take 80% of the effort, but I really don’t think that we have that many big coding decisions left to make. It’s really just a matter of consistent (preferably daily!!) effort in order to wrap everything up.
Which brings us back to our other backlog, i.e. art. Lewis and I are meeting tomorrow with an exceptionally talented artist who might be able to help us with a good chunk of our assets. We’re finally putting out money where our mouths are, so we’re quite optimistic. Pray for us!
I was going to bring things down a notch with some stereotypically male low-brow humour, but how about ending on a high note instead?