I don’t know what it is about August 2011, but it’s been a bummer at UGS HQ. In the interest of personal privacy, I won’t go into any great detail, but it seems like every single team member has suffered or witnessed some kind of calamity last month. Our velocity took a bit of a hit, but it’s hard to be concerned about something like that when people we <3 are suffering.
So, uh, I don’t know if we mentioned this a month back when we knew about it, but we’re not meeting our BHAG for the summer (commence booing). But wait! We’ve been dutifully working away at our backlog and tracking our progress, and we now have the data to determine with confidence when our demo will be released. I’m going to bug Lewis a little bit and see if he’ll let me release a comprehensive view of our backlog, which might be useful for anyone else who wanders down the indie development path. Tune in soon for more on that!
In unrelated news, I hear that our good friend Will from Exalt Studios, another indie studio in Edmonton, is gearing up for a release of his kart racer, Silas. I hope you’re all going to buy a copy! Heck, I don’t really even play games anymore, and I’m still going to pick one up!